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Ok, round 7 hasn't ended, but I want to start a seperate thread for rule discussions before round 8. Here are the existing rules
Welcome to the whichever numbered game of Mafia that this may be!
In the small, friendly music community of Bonnaroo, a crafty Mafia have infiltrated the population. Every night these Mafiosi decide amongst themselves who to ruthlessly assassinate. At the beginning of each morning, people learn that one of their own has been killed.
Every day, the population gathers to discuss whom they think is a member of the Mafia. There is a vote, and the one with the majority is executed. The Townspeople must do this in order to clean Bonnaroo of the Mafia and restore its peaceful vibe. However, if the Mafia are able, through disrupting the votes and performing their assassinations, to eliminate Townspeople to the point that they are in the majority, they will rule Bonnaroo forever. Thus, the Townspeople's great hope is the Inspector. This is a secret figure, known only to him or herself, that has inside information on the identity of the Mafiosi. S/he can covertly use this information to influence the votes towards the Mafiosi. But s/he better watch his/her step, because if the Mafia gets wind it will be lights out. Good luck.
Signed,
Bonnaroo Referee
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Clarification of rules:
1) The referee randomly chooses from the 11 players three Mafiosi and one Inspector. All the rest are Townspeople. Each person is informed of their part via PM, and are not allowed to share that information with each other except in this thread, the official Mafia game thread. The Mafia are informed of one another's identity, and they are allowed to converse among themselves via PM.
2) The Inspector is informed of his/her part, and also of the identity of one randomly chosen Mafia player.
3) Each day a vote is held for the player to be eliminated. For online play, deliberation and voting is combined; thus, you can vote and explain yourself in the same post. Every player is free to change their vote at any point up until the last vote is in and the Ref declares that voting is closed. The ref will then post the final tally, and announce which player is eliminated and how they died. Then will begin the following night.
4) During the night the Mafia decide on the player they want to eliminate (assassinate), and inform the ref via PM. Once the ref receives this info, it is posted here in the thread, the player is eliminated, and the following day begins.
5) Likewise during the night the Inspector will PM the ref and guess one person who is the Mafia. Goddess will respond with a 'yes' or 'no'.
6) Play continues until all the Mafia have been killed (Townspeople win), or the Mafia outnumber the Townspeople (Mafia win).
7) It will not be revealed, until the end of the game, when a Mafia player or the Inspector have been eliminated.
8) Players who have been eliminated are still welcome to post in this thread, but are asked to not say anything leading to any knowledge, suspicions or opinions you might have.
Post by GratefulHippie on Apr 3, 2008 13:32:11 GMT -5
well, you know where i stand
i wouldn't mind trying out jenn's idea of adding a mafia person, but mostly i think its only fair that the citizens know how many they have to take out
I agree that citizens should know how many mafia there are. Then again, I haven't played yet so take that for what it's worth.
I would say that if one of the mafia is killed in one of the first two rounds, the remaining mafia gets to extend an offer (through the ref, of course) to a citizen that can be accepted or refused. That way, everyone can at least know there are two mafia at the beginning of round three.
Adding mafia after and telling the citizens, I'm not completely sure how to handle.
Post by GratefulHippie on Apr 3, 2008 13:41:01 GMT -5
now that i think about it, even if you do go through the ref as far as extending an offer, a citizen will then know that one of the 2 or one of the 3 mafia has already been killed, therefore knowing we only need to kill off 1 or 2 more
I like the game better with 3 mafia... it can be harder for the game to advance, because the 3 mafia need to discuss... but if you have 2 mafia and 1 dies the first round, its really unfair for the mafia
Post by GratefulHippie on Apr 3, 2008 13:59:57 GMT -5
wooz said:
I like the game better with 3 mafia... it can be harder for the game to advance, because the 3 mafia need to discuss... but if you have 2 mafia and 1 dies the first round, its really unfair for the mafia
i agree with this. if we're using the standard number of players, i think there should be 3 mafia
I like the game better with 3 mafia... it can be harder for the game to advance, because the 3 mafia need to discuss... but if you have 2 mafia and 1 dies the first round, its really unfair for the mafia
yes, i agree with the 3 mafia. i was thinking the same thing, wooz.
i also dont think mafia should be added in the middle of a game, but that's a personal preference i guess.
Post by GratefulHippie on Apr 3, 2008 14:05:58 GMT -5
no...game 6 was because everyone was at 'rado. we only had 9 players, so we went with 2 mafia. then at the beginning of this game we decided to stick with 2.
i do agree its more fair with 3 if we're using 11 people, though
Game 7 has the standard but it started with 2 mafia because there were previous probs with the mafia having trouble getting in touch with a mafia member.
I think an additional pseudo rule would fix that problem: If you don't log into inforoo every (blank) amount of time, you are advised not to play.
Post by ☮ superbek ☮ on Apr 3, 2008 14:17:53 GMT -5
wooz said:
I like the game better with 3 mafia... it can be harder for the game to advance, because the 3 mafia need to discuss... but if you have 2 mafia and 1 dies the first round, its really unfair for the mafia
this post is what made me vote for you just now. IF a mafia is killed in a first or second round, then who is it unfair for huh, wooz?? YOU.....maybe?