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Post by rooconteur on Mar 25, 2009 13:48:04 GMT -5
He made his vote (for me). And said he wanted the opportunity to change if something "pivotal" came up. Since nothing pivotal has come up, and him switching his vote wouldn't affect the outcome, I think we can safely move on.
He made his vote (for me). And said he wanted the opportunity to change if something "pivotal" came up. Since nothing pivotal has come up, and him switching his vote wouldn't affect the outcome, I think we can safely move on.
Last Edit: Mar 25, 2009 14:14:18 GMT -5 by Meg - Back to Top
Post by ☮ superbek ☮ on Mar 25, 2009 14:39:30 GMT -5
Handgunhips and Bamadancer are spending their Friday latenight at This Tent dancing to the mashed up beats of Girl Talk (That's right, they skipped Phish.) A man in an eerily familiar ghost mask approaches the 2 of them. Bama and HGH both know the mask from somewhere, but their vitamins have left their memories a little fuzzy.
The mystery man whispers something in handgun's ear, she giggles, then they start dancing. Bama leaves them be, and goes off on her own. But, handgunhips can't get the idea out of her head that something is wrong. It's just paranoia she tells herself. She looks at the mystery guy again...Isn't that the mask from Scream? The man nods, then drives a butcher's knife into handgunhips' chest. Over and over again. Nobody can hear the screams over the delicious beats of Girl Talk. *story by roonconteur, ty!*
Post by handgunhipster on Mar 25, 2009 15:10:19 GMT -5
Here's my input real quick:
1. I'm volunteering to ref 15. 2. I think we need to go back to 11 players. I think we can keep the additional roles, but it's a very large disadvantage to the mafia when you add two more townspeople. I think if we keep 13 players, we need to change 1 to mafia and have 4 mafia and 9 townspeople. Either way, something has to be different in order for the mafia to have a fair shot. I think going back to 11 might be best, but keeping the three townspeople roles. 3. I'm waiting on kdogg to get back to discuss this with him, but I'm positive there was a clear violation of rules with players discussing their roles outside of the thread. It was really unfair to the three of us who were mafia, and at times, I wanted to kill myself off because it was so obvious that I was outnumbered because of conversation done outside of the thread. 4. Bek did an awesome job. :]
2. I think we need to go back to 11 players. I think we can keep the additional roles, but it's a very large disadvantage to the mafia when you add two more townspeople. I think if we keep 13 players, we need to change 1 to mafia and have 4 mafia and 9 townspeople. Either way, something has to be different in order for the mafia to have a fair shot. I think going back to 11 might be best, but keeping the three townspeople roles.
This was my first game, but it did seem like we were at a huge disadvantage numbers-wise.
1. I'm volunteering to ref 15. 2. I think we need to go back to 11 players. I think we can keep the additional roles, but it's a very large disadvantage to the mafia when you add two more townspeople. I think if we keep 13 players, we need to change 1 to mafia and have 4 mafia and 9 townspeople. Either way, something has to be different in order for the mafia to have a fair shot. I think going back to 11 might be best, but keeping the three townspeople roles. 3. I'm waiting on kdogg to get back to discuss this with him, but I'm positive there was a clear violation of rules with players discussing their roles outside of the thread. It was really unfair to the three of us who were mafia, and at times, I wanted to kill myself off because it was so obvious that I was outnumbered because of conversation done outside of the thread. 4. Bek did an awesome job. :]
1. sweet 2. I agree. 3. once again, I agree. 4. ty
Kdogg, I believe, is sitting this one out. I need him to get back though before I start a game because of rule changes. I'm going to do 11 players for now, until we decide if we want to do 13 with an added mafia.