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Post by actually @fortyfive33 now on Apr 17, 2022 2:40:08 GMT -5
Every damn time a Souls game comes out we get on the same damn take carousel of people conflating accessibility options with "easy mode," an idea that is untrue if you look around the industry for more than 5 seconds.
Both AAA and indie developers have found ways to make their games accessible without compromising the artistic vision; off the dome, The Last of Us Part II, Hades and Celeste are fantastic examples. Hades and Celeste are a bit simpler in execution. The Last of Us II has so many accessibility options it's overwhelming. I'm able to enjoy the stories, characters, worlds and gameplay without having to worry about my literal ability to play the game.
Dark Souls could benefit from accessibility options. The games' lore is damn deep and they're aesthetically pleasing to watch and play. But no. This insufferable fucking fanbase can't handle the idea of ***more people wanting to play the damn games.***
There's a sense of accomplishment from completing a hard game. Souls fans take that way too far. It's time for it to go.
Yeah it's pretty weird to see a game that sparks joy and good feels get taken out before a game that is known to cause anxiety and mild panic attacks. Need to get Dark Souls outta here.
lmao just because yall aint good at it doesnt mean its a bad game. nearly every game released now holds your hand throughout the entire thing, the souls series does none of that. personally i like my games to be challenging and i think introducing an easy mode would compromise the entire design philosophy. the constant dying is really only at the beginning but you can easily find leveling exploits that make you a lot more powerful.
Yeah, not all games are for everyone. I can’t imagine condemning a game for not having an easy mode. It’s the beauty of the franchise. You build up and you master the art of each individual fight.
Yeah, not all games are for everyone. I can’t imagine condemning a game for not having an easy mode. It’s the beauty of the franchise. You build up and you master the art of each individual fight.
I think Doom or Fallout should be next.
that’s not what people are really arguing. If you have a disability that effects your vision or motor skills a slowed down* version of the game acts more like an equalizer. It’s still going to be super challenging because of all the other RpG elements that come into play. I’m dyslexic. If I asked for better color coordination or an extra guess in Wordle it’s not really making it easier for me. Lol. It’s adjusting things so I experience the challenge and have a better shot of actually scoring better. I usually get them in 3 or 4. If I had a better layout to separate the letters I’d be much more competitive at it.
*just an example. I’m not a cognitive expert or anything.
Anyway, glad you guys didn’t embarrass yourself and vote out Fallout over Animal Crossing. Jesus.
lmao just because yall aint good at it doesnt mean its a bad game. nearly every game released now holds your hand throughout the entire thing, the souls series does none of that. personally i like my games to be challenging and i think introducing an easy mode would compromise the entire design philosophy. the constant dying is really only at the beginning but you can easily find leveling exploits that make you a lot more powerful.
This is exactly what I'm talking about! Did you read my post?
Accessibility options are not an easy mode and they do not hold your hand.
They allow more people to play the game, to find out if they like these games.
Sorry for the confusion… you actually said in your original reply that accessibility was not “easy mode.”
I guess I don’t understand how it would be possible. Do Legend of Zelda, Skyrim, and other similar games have accessibility features? I had never noticed. If so, that would be great. I’m not sure how they would be implemented, though, in games like those.
Post by piggy pablo on Apr 17, 2022 19:28:15 GMT -5
It kinda does seem like the Souls games just don't bother trying to make things intuitive and the fans eat it up like that's a badge of honor or something. Like the devs' attitude is basically "well, they can look it up online". Not really my thing. There's a difference between holding hands and explaining gameplay mechanics through gameplay like every other game manages to do.
Sorry for the confusion… you actually said in your original reply that accessibility was not “easy mode.”
I guess I don’t understand how it would be possible. Do Legend of Zelda, Skyrim, and other similar games have accessibility features? I had never noticed. If so, that would be great. I’m not sure how they would be implemented, though, in games like those.
Before I dive in, a few points:
1. I don't disagree that not every game is for everyone. However, I think players should be able to make that decision for themselves instead of being unable to play a certain game outright.
2. The argument that accessibility options or an "easy mode" would compromise a game's artistic vision is misinformed and disingenuous. Accessibility works best when it IS a part of the artistic vision.
3. No one is forcing anyone else to use the accessibility options. They're options. Your gameplay experience is *yours* and no one is taking that away from you.
Now.
Nintendo as a whole is *terrible* at accessibility. The only difference between Nintendo and FromSoftware is that Nintendo's fans call them out on their bullshit in this field. Their obsession with motion controls goes back to the days of the Wii. Many times, Wii games assumed you were right-handed and freaked out when played by a lefty. As a lefty, I found this rather frustrating. Skyward Sword was one of the worst offenders, and it was the Zelda game I actually owned; I powered my way through OoT over the course of several doctor's appointments because the neurology department had an N64 in the lobby.
Pokemon Let's Go has motion controls with no option to turn them off. They're avoidable...by laying the switch flat on a table and not moving it all. Legends doesn't have any accessibility options. No colorblind filter, no alternatives for audio cues, nothing. And the dev's response was basically "too bad."
Ubisoft, for all their many faults, is far better at it. Everything since Watch Dogs Legion has had a myriad of customization options. Assassin's Creed Valhalla, for example, has hybrid gamepad/mouse and keyboard controls, UI scaling, subtitles, colorblind mode and even support for eye trackers. Far Cry 6 goes even further.
The two gold standards, at least in the AAA space, are Forza Horizon 5 and The Last of Us Part II. Both have an absolutely absurd number of accessibility options, but I'll focus on TLOU2, because there's a story.
--
The first Last of Us game did not have a ton of accessibility options, and I couldn't play it. There are certain points in that game that I couldn't get the timing down, or the QTEs were too quick. Never made it out of Boston.
TLOU2 has so many it's overwhelming, including some that drastically change the gameplay experience. It's also the first thing you see on initial startup. I cried when I saw the screen. It meant that much to finally, FINALLY see a AAA game have so many options for people like me.
You can completely remap the controls, turn just about every button hold into a tap, and give yourself as many cues as you need. You can even create a custom difficulty setting (say you want Hard's enemy counts but Easy's stealth difficulty.)
The game also states that "combat in The Last of Us Part II should be accessible for all players." So you can do some wild shit! Invisible while prone so you can slither up to a clicker in broad daylight? Sure! Enemies don't flank, hostages don't escape? Why the fuck not!
Is that experience wildly different from the "normal" experience? Yes, but that doesn't matter.
Here's why: Eleanor is my middle name because of Ellie. Eleanor is just more professional.
Both my first and middle name are taken from video game protagonists. I connected with Ellie so deeply I literally made her a part of me, an experience I wouldn't have had if not for the accessibility options. Is that really something you want to deny people?
It kinda does seem like the Souls games just don't bother trying to make things intuitive and the fans eat it up like that's a badge of honor or something. Like the devs' attitude is basically "well, they can look it up online". Not really my thing. There's a difference between holding hands and explaining gameplay mechanics through gameplay like every other game manages to do.
I’ve only ever played DS1 and Elden Ring. I never felt like the opening tutorials were lacking. I’d say they do just as good teaching the basics as any similar game. But as I said in another thread, the quest lines can be a nightmare. And even if the philosophy is the player should figure it out on their own the payoff is almost never worth the investment in time. I say that as someone who enjoys the games. But the side quests are pretty sparse in writing and emotional investment so it’s hard to feel like digging deep to figure it out is worth it.
Now on the larger narrative I like Souls stuff a lot. The open ended lore adds a lot to the atmosphere imo.