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Introduction In the small, friendly music community of Bonnaroo, a crafty Mafia have infiltrated the population Every night these Mafiosi decide amongst themselves who to ruthlessly assassinate At the beginning of each morning, people learn that one of their own has been killed.
Every day, the population gathers to discuss whom they think is a member of the Mafia. There is a vote, and the one with the majority is executed The Townspeople must do this in order to clean Bonnaroo of the Mafia and restore its peaceful vibe. However, if the Mafia are able, through disrupting the votes and performing their assassinations, to eliminate Townspeople to the point that they are in the majority, they will rule Bonnaroo forever. Thus, the Townspeople's great hope is the Inspector This is a secret figure, known only to him or herself, that has inside information on the identity of the Mafiosi. S/he can covertly use this information to influence the votes towards the Mafiosi. But s/he better watch his/her step, because if the Mafia gets wind it will be lights out
Rules
1) The referee randomly chooses from the 11 players three Mafiosi and one Inspector. All the rest are Townspeople. Each person is informed of their part via PM, and are not allowed to share that information with each other except in this thread, the official Mafia game thread. The Mafia are informed of one another's identity, and they are allowed to converse among themselves via PM.
2) The Inspector is informed of his/her part, and also of the identity of one randomly chosen Mafia player.
3) Each day a vote is held for the player to be eliminated. For online play, deliberation and voting is combined; thus, you can vote and explain yourself in the same post. Every player is free to change their vote at any point up until the last vote is in and the Ref declares that voting is closed. The ref will then post the final tally, and announce which player is eliminated and how they died. Then will begin the following night.
4) During the night the Mafia decide on the player they want to eliminate (assassinate), and inform the ref via PM. Once the ref receives this info, it is posted here in the thread, the player is eliminated, and the following day begins.
5) Likewise during the night the Inspector will PM the ref and guess one person who is the Mafia. The ref will respond with a 'yes' or 'no'.
6) Play continues until all the Mafia have been killed (Townspeople win), or the Mafia outnumber the Townspeople (Mafia win).
7) It will not be revealed, until the end of the game, when a Mafia player or the Inspector have been eliminated.
8) AKA The Bek Rule: Players who have been eliminated are still welcome to post in this thread, but are asked to not say anything leading to any knowledge, suspicions or opinions you might have.
9) It is recommended, though not required, that players submit death stories to the referee for the deaths chosen by their roles. Mafia write their own Nighttime whack stories; a Townsperson writes Daytime voted-off stories. Please see my notes at the end.
10) AKA The kdogg Rule: There will be no sharing of role PM's inside the thread or outside for the purpose of disclosing your role to another player. This also goes for password sharing. Common sense should be used, no discussion of your roles, except between the mafia, outside the thread- EVER.
11) Voting will be open for 36 hours each round, or until everyone has cast their vote - whichever comes first. Voting will never follow the 36-hour rule on the weekends. I will only ever close voting on a Saturday or Sunday if everyone has cast their vote already. If you haven't voted by that time, your vote will not be counted. If you miss two votes, you are out of the game regardless of how good your reason is. When it is decided that you are out, you will be killed off during the day alongside whoever would have been killed by vote.
A few notes about special situations
Although I have a somewhat limited violent smiley collection, I will do my best to create smiley death scenes for both the townie vote kills and the mafia kills. If the Mafia wants to do their own stories and videos please PM me as soon as possible and I will wait to post those.
If someone drops out on their own or is kicked for inactivity (missing 2 votes in a row), that person will be that days vote.
I know several of you like to post the voting results throughout the round. Please keep this to a minimum, if at all. The past few games I have seen these voting tallies being incorrect, and that was a little crappy while I was playing. I will do my best to keep an official tally very current.
If anyone has any questions about the game please PM me.
Roles have been assigned. Good luck to both teams!
Although I have a somewhat limited violent smiley collection, I will do my best to create smiley death scenes for both the townie vote kills and the mafia kills.
I was already glad to see smilied instructions, but this made me pump my fist and go "Yesss!"
Well, I'd told LLL I'd be her voting partner both in PM and in the last thread. If I have to stack a vote, then I guess sticking to my word is the best way to go at this stage of the game. I reserve the right to change my vote, as the round unfolds.
I have my eye on that and other developing situations at the moment. I was in the neighborhood of correct by the end of the first round last time, because I wound up getting whacked on Night One. I'm not looking to repeat that scenario, so I'm not naming any names here.
Except my voting partner, Bek. I'm taking a moment to talk directly with you here. There are some things upon which I feel we agree, and I want to discuss those.
One: I don't know if I can trust you. You don't know if you can trust me. That still goes whether we make this deal or not. Two: Day One is presently heading toward a two-player runoff. I am of the belief that more players in an early runoff are more beneficial to the Townspeople later on. I believe you believe the same.
As such, I invite you to join me in expanding the runoff field. I don't care how, I don't care who. As I said, I'm not naming any other specific players in this post - I'm looking at criteria, not behavior here. (At this point in the game, at least.)
There's two ways we can go about it. In explaining them both, I'm going to assume that outstanding voters return votes cast against them. Our tally looks something like: A & B: 2 votes CDEFGHI: 1 vote J & K: 0 votes With just two going into the runoff.
I propose we use our votes not to cancel each other's out for round two of voting, but to expand the field during round one. I have three ways we could go about this:
1. Stack our votes with another reciprocating pair with one vote apiece. Our votes still oppose each other, and we expand the runoff. As it stands, there's only one pair for which we could do this and send both into the runoff - and that's an anticipated reciprocation for now. 2. Cast opposing votes along with the runoff candidates. If we do this, we can also send the people voting them into the runoff along with them. Similar to option 1, but I think it narrows the field to players involved in sending A & B into the runoff. If we're looking into that situation, let's go all-in. I think those four involved in a runoff together would be more informative than the current two plus two not involved in the situation. 3. You & I join together and both vote for a player who has currently received zero votes, most likely making a 3way runoff instead of 4way. Basically, we'd shove someone from the shadows into the light. It's riskier and doesn't expand the field as much, but it's an option.
I'm trying to look at What's rather than Who's for now. I've got to go to work now, but I'm willing to discuss it further. Of course, if the voting landscape changes this might not work at all. Whatever the case may be, I do not think two players entering the initial runoff is enough. Let me know what you think and what - if anything - we should do about that.
If there is a tie at the end of this round, we go into a second vote - the runoff. The runoff is limited to the players tied for the lead in the first vote - the one going on now. If we have a two-way tie now, those are our only two candidates next round. A four-way tie gives us more options and higher likelihood of having a Mafia to vote against.
That is what I am talking to Bek about. I'm discussing tactics, not advocating the guilt or innocence of anyone yet. Just figuring out how to expand the runoff field before this initial vote closes.
Hope that clears things up. I and/or others are happy to help explain the process, though it's probably prudent to let the neutral Referee have first shot. Just ask Qs in thread, send Mike D a PM, or double check the rules.
We're all a mess of paradoxes. Believing in things we know can't be true. We walk around carrying feelings too complicated and contradictory to express. But when it all becomes too big, and words aren't enough to help get it all out, there's always music.
FYI, I forget about this weekend being Easter and lots of folks traveling. If everyone has not posted something in this thread or opened my PM for roles by Monday I will extend day one til Tuesday at noon central time.
I have my eye on that and other developing situations at the moment. I was in the neighborhood of correct by the end of the first round last time, because I wound up getting whacked on Night One. I'm not looking to repeat that scenario, so I'm not naming any names here.
Except my voting partner, Bek. I'm taking a moment to talk directly with you here. There are some things upon which I feel we agree, and I want to discuss those.
One: I don't know if I can trust you. You don't know if you can trust me. That still goes whether we make this deal or not. Two: Day One is presently heading toward a two-player runoff. I am of the belief that more players in an early runoff are more beneficial to the Townspeople later on. I believe you believe the same.
As such, I invite you to join me in expanding the runoff field. I don't care how, I don't care who. As I said, I'm not naming any other specific players in this post - I'm looking at criteria, not behavior here. (At this point in the game, at least.)
There's two ways we can go about it. In explaining them both, I'm going to assume that outstanding voters return votes cast against them. Our tally looks something like: A & B: 2 votes CDEFGHI: 1 vote J & K: 0 votes With just two going into the runoff.
I propose we use our votes not to cancel each other's out for round two of voting, but to expand the field during round one. I have three ways we could go about this:
1. Stack our votes with another reciprocating pair with one vote apiece. Our votes still oppose each other, and we expand the runoff. As it stands, there's only one pair for which we could do this and send both into the runoff - and that's an anticipated reciprocation for now. 2. Cast opposing votes along with the runoff candidates. If we do this, we can also send the people voting them into the runoff along with them. Similar to option 1, but I think it narrows the field to players involved in sending A & B into the runoff. If we're looking into that situation, let's go all-in. I think those four involved in a runoff together would be more informative than the current two plus two not involved in the situation. 3. You & I join together and both vote for a player who has currently received zero votes, most likely making a 3way runoff instead of 4way. Basically, we'd shove someone from the shadows into the light. It's riskier and doesn't expand the field as much, but it's an option.
I'm trying to look at What's rather than Who's for now. I've got to go to work now, but I'm willing to discuss it further. Of course, if the voting landscape changes this might not work at all. Whatever the case may be, I do not think two players entering the initial runoff is enough. Let me know what you think and what - if anything - we should do about that.
Ouch... that particularly stings, coming from a Mafia maven such as yourself. Especially when we've had this conversation before and done similar swaps in the past.
I can sum up my preferred course of action in three sentences if you like: You & I could expand the runoff field from two to four. You & I could cast votes that still cancel one another out. You & I should vote the same way as the players who have been sent into the runoff, so as to put the accusers into the runoff along with the accused.
Yay or nay?
I will even let you pick the runoff-candidate you vote alongside.
Oh, and P.S.: I was close enough to correct in the first round last game that your Mafia killed me off... is there any particular reason why you are presently dismissing my thoughts and refusing to engage me this time? Might I suggest it is for the exact same reason Mafia Bek didn't want me publicly sharing such thoughts last game, too?
We're all a mess of paradoxes. Believing in things we know can't be true. We walk around carrying feelings too complicated and contradictory to express. But when it all becomes too big, and words aren't enough to help get it all out, there's always music.