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I'm gonna go ahead and cap this off after/if one more person wants to participate. 16 people with either 6 or 8 rounds. That'll be either 96 or 128 video games, and I'll leave that up to you guys to decide how long it should stretch out.
Alright it's been nearly 24 hours so I'm going to assume that everybody who's wanted to jump in has jumped in. As soon as I get out of class I can randomize the draft order and we'll be ready to go. We've got 15 participants, so I was thinking 8 rounds for a total of 120 video games. If anybody has changed their mind and wants to drop out or wants to join in, please let me know within the next hour or so.
Full list of Grand Theft Auto V record-breaking achievements:
1. Best-selling action-adventure videogame in 24 hours
2. Best-selling videogame in 24 hours
3. Fastest entertainment property to gross $1 billion
4. Fastest videogame to gross $1 billion
5. Highest grossing videogame in 24 hours
6. Highest revenue generated by an entertainment product in 24 hours
its an incredible game that they continue to add to through DLC every couple of months. shit ton of fun.
yeah those are some crazy stats no doubt. i wonder if it's possible to measure video game "inflation" e.g. cross platform titles vs. platform exclusives, # of platforms owned at the time, stuff like that.
Full list of Grand Theft Auto V record-breaking achievements:
1. Best-selling action-adventure videogame in 24 hours
2. Best-selling videogame in 24 hours
3. Fastest entertainment property to gross $1 billion
4. Fastest videogame to gross $1 billion
5. Highest grossing videogame in 24 hours
6. Highest revenue generated by an entertainment product in 24 hours
its an incredible game that they continue to add to through DLC every couple of months. shit ton of fun.
yeah those are some crazy stats no doubt. i wonder if it's possible to measure video game "inflation" e.g. cross platform titles vs. platform exclusives, # of platforms owned at the time, stuff like that.
It would be pretty hard to assign a value to that for exclusives. You couldn't just multiply by the number of systems out at the time because people have multiple systems would not buy multiple copies. You also have to consider that a lot of exclusives probably sold better because exclusives are almost always really heavily marketed and it's basic human nature to want to buy the exclusive game to justify your choice of console. In terms of adjusting regular sales numbers, you couldn't just do a standard inflation adjustment because video game prices have actually increased at a much slower pace than inflation. A $49.99 N64 game in 1995 would be ~$78.98 in 2016 dollars. So games are relatively cheaper now than before and they obviously sell way more. Basically I just think there are way too many variables at play to come up with anything that would provide an accurate comparison of success.
What I am interested in is a website where either people vote or someone does a good job of rating old games on how they hold up in current times. For example, I think it's fair to call Super Mario 64 and Goldeneye a 9+ score out of 10 when they came out, but if you go back and play those games today, one clearly stood the test of time and one didn't. In 2016, I would still still give super mario 64 an 8/10 or above, but Goldeneye would probably get a 5/10 or something, it's hard to separate the nostalgia from the actual game quality. I would only dock mario like a half point for graphics because I think the cartoony style has aged much better than Goldeneye's attempted realism. In terms of game mechanics, the controls are really clunky with Goldeneye compared to any modern FPS. Mario on the hand is only slightly more difficult to control that modern gens. Even the Goldeneye soundtrack sounds dated compared to mario. Bottom line, I would tell someone right now to play Mario 64 because it's a great game that is still fun to play, whereas Goldeneye I could only recommend to someone for its historical merit. I realize this is ultimately just as subjective as any video game ranking, but it would be cool if someone tried. It would also be cool if they would periodically suggest games that are nearing their expiration date. First suggestion I would make is to start tackling any wii games you have interest in because pretty soon with VR and advanced motion detection a lot of those games will probably not be as fun.
yeah those are some crazy stats no doubt. i wonder if it's possible to measure video game "inflation" e.g. cross platform titles vs. platform exclusives, # of platforms owned at the time, stuff like that.
It would be pretty hard to assign a value to that for exclusives. You couldn't just multiply by the number of systems out at the time because people have multiple systems would not buy multiple copies. You also have to consider that a lot of exclusives probably sold better because exclusives are almost always really heavily marketed and it's basic human nature to want to buy the exclusive game to justify your choice of console. In terms of adjusting regular sales numbers, you couldn't just do a standard inflation adjustment because video game prices have actually increased at a much slower pace than inflation. A $49.99 N64 game in 1995 would be ~$78.98 in 2016 dollars. So games are relatively cheaper now than before and they obviously sell way more. Basically I just think there are way too many variables at play to come up with anything that would provide an accurate comparison of success.
What I am interested in is a website where either people vote or someone does a good job of rating old games on how they hold up in current times. For example, I think it's fair to call Super Mario 64 and Goldeneye a 9+ score out of 10 when they came out, but if you go back and play those games today, one clearly stood the test of time and one didn't. In 2016, I would still still give super mario 64 an 8/10 or above, but Goldeneye would probably get a 5/10 or something, it's hard to separate the nostalgia from the actual game quality. I would only dock mario like a half point for graphics because I think the cartoony style has aged much better than Goldeneye's attempted realism. In terms of game mechanics, the controls are really clunky with Goldeneye compared to any modern FPS. Mario on the hand is only slightly more difficult to control that modern gens. Even the Goldeneye soundtrack sounds dated compared to mario. Bottom line, I would tell someone right now to play Mario 64 because it's a great game that is still fun to play, whereas Goldeneye I could only recommend to someone for its historical merit. I realize this is ultimately just as subjective as any video game ranking, but it would be cool if someone tried. It would also be cool if they would periodically suggest games that are nearing their expiration date. First suggestion I would make is to start tackling any wii games you have interest in because pretty soon with VR and advanced motion detection a lot of those games will probably not be as fun.
you make a lot of great points. i guess i'm thinking exclusives automatically take a hit in overall sales even tho i think you're right in that they get a boost for their respective console. like the legend of zelda: ocarina of time smashed records when it came out, but it was only available on n64. it would've sold a lot more if it was also available for playstation (hypothetically obvs). gta v is available for ps3 & ps4, xbox 360 & xbox one, and pc. you're totally right in that there are just too many variables at play to get an accurate comparison. it's still interesting to think about.
and i kinda agree and disagree with you on rating how older games hold up. i definitely agree that goldeneye has aged badly, but i'd still score it a 9+ because i don't think it's fair to compare it to today's level of technology. goldeneye was the absolute SHIT when it came out. everyone and their grandma played that game for a loooooooong time. it was groundbreaking. mario 64 definitely holds up better but that's kinda a weird metric for measuring a game's value imo. the historical merit plays a part, and nostalgia wouldn't exist if it wasn't a great experience in the first place. but again i totally agree that i would suggest someone to play mario 64 and not goldeneye. thanks for the discussion!
The greatest final fantasy game of them all. Final fantasy 6
Dammit. I was really hoping this one would drop to me. FF6 is almost perfect, and the only one in the series I like better than FF7.
That being said, it is still not Square's greatest game. That particular honor belongs to another (much smaller) franchise. Give me that time traveling goodness! Give me that new game plus! Give me all those endings!
It would be pretty hard to assign a value to that for exclusives. You couldn't just multiply by the number of systems out at the time because people have multiple systems would not buy multiple copies. You also have to consider that a lot of exclusives probably sold better because exclusives are almost always really heavily marketed and it's basic human nature to want to buy the exclusive game to justify your choice of console. In terms of adjusting regular sales numbers, you couldn't just do a standard inflation adjustment because video game prices have actually increased at a much slower pace than inflation. A $49.99 N64 game in 1995 would be ~$78.98 in 2016 dollars. So games are relatively cheaper now than before and they obviously sell way more. Basically I just think there are way too many variables at play to come up with anything that would provide an accurate comparison of success.
What I am interested in is a website where either people vote or someone does a good job of rating old games on how they hold up in current times. For example, I think it's fair to call Super Mario 64 and Goldeneye a 9+ score out of 10 when they came out, but if you go back and play those games today, one clearly stood the test of time and one didn't. In 2016, I would still still give super mario 64 an 8/10 or above, but Goldeneye would probably get a 5/10 or something, it's hard to separate the nostalgia from the actual game quality. I would only dock mario like a half point for graphics because I think the cartoony style has aged much better than Goldeneye's attempted realism. In terms of game mechanics, the controls are really clunky with Goldeneye compared to any modern FPS. Mario on the hand is only slightly more difficult to control that modern gens. Even the Goldeneye soundtrack sounds dated compared to mario. Bottom line, I would tell someone right now to play Mario 64 because it's a great game that is still fun to play, whereas Goldeneye I could only recommend to someone for its historical merit. I realize this is ultimately just as subjective as any video game ranking, but it would be cool if someone tried. It would also be cool if they would periodically suggest games that are nearing their expiration date. First suggestion I would make is to start tackling any wii games you have interest in because pretty soon with VR and advanced motion detection a lot of those games will probably not be as fun.
and i kinda agree and disagree with you on rating how older games hold up. i definitely agree that goldeneye has aged badly, but i'd still score it a 9+ because i don't think it's fair to compare it to today's level of technology. goldeneye was the absolute SHIT when it came out. everyone and my grandma played that game for a loooooooong time. it was groundbreaking. mario 64 definitely holds up better but i don't think that's a weird metric for measuring a game's value imo. the historical merit plays a part, and nostalgia wouldn't exist if it wasn't a great experience in the first place. but again i totally agree that i would suggest someone to play mario 64 and not goldeneye. thanks for the discussion!
I totally agree with everything here, and these are the reasons I think Goldeneye absolutely deserves its spot near the top of any GOAT game's list.
What I am talking about is a separate thing that strives to answer only one question, "How fun is this game to play in [Today's Date]?"