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Post by potentpotables on Jun 9, 2021 7:29:59 GMT -5
Yeah, 2 inspectors with same name was way biased toward town because the first inspector revealed D1, which allowed the second inspector to stay hidden for a few more days. I really don't think it's going to be as much of an easy time for mafia with 7 members as some of you think.
I'd propose for vigilante that once they use their whack, they are whacked too. That puts some weight on their shoulders for making the decision.
Doctor having two saves would be interesting, but they couldn't save the same person consecutively. Having the two saves would give the incentive to keep hidden even after the first save.
Post by potentpotables on Jun 9, 2021 11:03:47 GMT -5
Feel like we could talk about rules for as long as we play 150. At this point, opinions have been heard - JTR needs to make the call, I think. Just let us know what the parameters are?
Feel like we could talk about rules for as long as we play 150. At this point, opinions have been heard - JTR needs to make the call, I think. Just let us know what the parameters are?
Feel like we could talk about rules for as long as we play 150. At this point, opinions have been heard - JTR needs to make the call, I think. Just let us know what the parameters are?
Agreed. Last thing I'll say is, I think vigilante is an interesting role for sure but it could easily fuck stuff up for town rather than help them, so I think that needs to be considered when weighing the value of special roles/trying to even them out so it isnt too town OR maf friendly in structure
Considering you've found the need to respond to my threads as if you are threatened by me I offer you some peace my confused counterpart. May you find peace in your restless soul.
Feel like we could talk about rules for as long as we play 150. At this point, opinions have been heard - JTR needs to make the call, I think. Just let us know what the parameters are?
Agreed. Last thing I'll say is, I think vigilante is an interesting role for sure but it could easily fuck stuff up for town rather than help them, so I think that needs to be considered when weighing the value of special roles/trying to even them out so it isnt too town OR maf friendly in structure
I think the unpredictability of vigilante is why it's so balanced. Here's a proposed definition of vigilante:
Vigilante - a town-side role that has the ability to exile one player during any point of any day, or whack any player during any point of any night. They are allowed one exile/whack, and they themselves expire when they use the power. When this is done in the middle of the day, the day will proceed as normal subtracting the two players. When done at night, it will be announced immediately but will not impact or disrupt the timing of the night.
I do NOT think Vigilante should die when they use their whack. What if they accidentally off the inspector, worst case scenario...and then they, another townsperson, also die in that same instant? That seems way too aggressively against town IMO
Considering you've found the need to respond to my threads as if you are threatened by me I offer you some peace my confused counterpart. May you find peace in your restless soul.
I do NOT think Vigilante should die when they use their whack. What if they accidentally off the inspector, worst case scenario...and then they, another townsperson, also die in that same instant? That seems way too aggressively against town IMO
It puts some weight on their decision. It adds a lot of strategy to the role, IMO.
Considering you've found the need to respond to my threads as if you are threatened by me I offer you some peace my confused counterpart. May you find peace in your restless soul.