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Dan > Potent Rummy > KPO Teddy > Pablo Potent > Danbob Jortles > Jaz Tranter > Pablo Pablo > Jaz Silver > Pablo Maddog > Jaz Jortles > Jaz > Teddy KPO > Potent Jaz > KPO Dan > Potent > Silver KPO > Potent > Rummy Teddy > Pablo > Dan Dan > Potent > Silver > Teddy Round Two
Jaz - 3 (Pablo, Maddog, Teddy) Teddy - 3 (Jortles, Dan, Rummy) Pablo - 2 (Tranter, Silver) KPO - 2 (Jaz, Potent) Dan - 1 (KPO)
Potent > Dan > KPO KPO > Dan Teddy > Dan > Jaz Rummy > KPO > Teddy
Round Three Teddy - 6 (Jortles, Dan, Rummy, Tranter, Silver, Jaz) Jaz - 5 (Pablo, Maddog, Teddy, Potent, KPO)
Considering you've found the need to respond to my threads as if you are threatened by me I offer you some peace my confused counterpart. May you find peace in your restless soul.
interesting that your two guys are a little close to each other in the post count.
If the game doesnt end after wiping those two... i wonder if Day 1 went so smoothly for mafia to where youd want to look at that ranger where you are kinda sorta participating but just letting things play out. Will be funny if Dan ends up being the third.
Considering you've found the need to respond to my threads as if you are threatened by me I offer you some peace my confused counterpart. May you find peace in your restless soul.
Dan > Potent Rummy > KPO Teddy > Pablo Potent > Danbob Jortles > Jaz Tranter > Pablo Pablo > Jaz Silver > Pablo Maddog > Jaz Jortles > Jaz > Teddy KPO > Potent Jaz > KPO Dan > Potent > Silver KPO > Potent > Rummy Teddy > Pablo > Dan Dan > Potent > Silver > Teddy Round Two Jaz - 3 (Pablo, Maddog, Teddy) Teddy - 3 (Jortles, Dan, Rummy) Pablo - 2 (Tranter, Silver) KPO - 2 (Jaz, Potent) Dan - 1 (KPO)
Potent > Dan > KPO KPO > Dan Teddy > Dan > Jaz Rummy > KPO > Teddy
Round Three Teddy - 6 (Jortles, Dan, Rummy, Tranter, Silver, Jaz) Jaz - 5 (Pablo, Maddog, Teddy, Potent, KPO)
Maddog - 7 (Dan*, Jaz*, Tranter*, Rummy*, Pablo*, Potent*, Jortles*) Dan - 1 (KPO) Pablo - 1 (Maddog)
Pablo > KPO KPO > Dan Tranter > Jortles Rummy > Pablo Dan > mad dog Potent > KPO Jaz > Maddog Maddog > Pablo Tranter > Jolters > Maddog Rummy > Pablo > Maddog Pablo > KPO > Maddog Potent > KPO > Maddog Jortles > Maddog
Considering you've found the need to respond to my threads as if you are threatened by me I offer you some peace my confused counterpart. May you find peace in your restless soul.
Post by Jake Jortles on May 19, 2021 10:07:09 GMT -5
I haven't paid attention to the oracle role really at all even though I had the role once so just want to play these out:
1. We get rid of KPO here and we go into the typical mafia finish where we have a 1/4 chance on Day 4 (Rummy being known) and a 1/2 chance on Day 5 with Rummy making a 50/50 decision.
2. We exile Rummy here and she has a 1/4 chance of hitting (same as the group on Day 4) but with 0 influence from Mafia. They are completely helpless and could get 100% wrecked. Then we kill kpo and have a 1/3 shot on Day 5 as opposed to 1/2.
3. Or we kill KPO here. Kill Rummy tomorrow and she has a 1/4 shot of ending the game and a 3/4 shot of getting us back to the 1/2 shot on Day 5 as long as she doesn't guess the whack.
Going through this it's pretty clear that #2 is not an option, but I really love the 3rd option because there is a strong chance that 2 townies get a shot to end the game with no meaningful participation from the remaining mafia member. And for some reason I like the idea of Rummy going for the kill more than group consensus on Day 4.
Considering you've found the need to respond to my threads as if you are threatened by me I offer you some peace my confused counterpart. May you find peace in your restless soul.
I haven't paid attention to the oracle role really at all even though I had the role once so just want to play these out:
1. We get rid of KPO here and we go into the typical mafia finish where we have a 1/4 chance on Day 4 (Rummy being known) and a 1/2 chance on Day 5 with Rummy making a 50/50 decision.
2. We exile Rummy here and she has a 1/4 chance of hitting (same as the group on Day 4) but with 0 influence from Mafia. They are completely helpless and could get 100% wrecked. Then we kill kpo and have a 1/3 shot on Day 5 as opposed to 1/2.
3. Or we kill KPO here. Kill Rummy tomorrow and she has a 1/4 shot of ending the game and a 3/4 shot of getting us back to the 1/2 shot on Day 5 as long as she doesn't guess the whack.
Going through this it's pretty clear that #2 is not an option, but I really love the 3rd option because there is a strong chance that 2 townies get a shot to end the game with no meaningful participation from the remaining mafia member. And for some reason I like the idea of Rummy going for the kill more than group consensus on Day 4.
Considering you've found the need to respond to my threads as if you are threatened by me I offer you some peace my confused counterpart. May you find peace in your restless soul.
you just thrive on murdering me, no matter the context
Excited for the cabin trip!
can we quote this for future, when the police investigation starts post Cabin Murder Spree circa Aug 5-8?? ^^^ you heard it here first: this is your guy
Considering you've found the need to respond to my threads as if you are threatened by me I offer you some peace my confused counterpart. May you find peace in your restless soul.
Considering you've found the need to respond to my threads as if you are threatened by me I offer you some peace my confused counterpart. May you find peace in your restless soul.